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A BLAZE WITHIN (STUDENT GAME) - LENG SHEN (GROOMING & TEXTURING)

I was in charge of grooming and texturing the creature of our game, Leng Shen.
It was actually quite challenging to make it look good, i'm happy of how it came out. I baked fibermesh to have a base fur effect on the body, and combined it with a parallax shader in Unreal 4, and then i added hair cards for the longer hair.
Original concept , high poly sculpt and low poly by Ambre KAMINSKI

https://www.artstation.com/mirheim

Original concept by Ambre KAMINSKI

Original concept by Ambre KAMINSKI

in game render with the parallax fur shader and hair shader

in game render with the parallax fur shader and hair shader